using System;
using System.Collections.Generic;
using System.Text;

namespace GameFramework.StorageSystem
{
    [Serializable]
    public class GameOptions
    {
        private bool musicEnabled;

        public bool MusicEnabled
        {
            get { return musicEnabled; }
            set { musicEnabled = value; }
        }

        private bool sfxEnabled;

        public bool SfxEnabled
        {
            get { return sfxEnabled; }
            set { sfxEnabled = value; }
        }
	
    }
}
